![]() there are a plethora of new ideas and concepts for characterization in all of these things. ![]() (Plus the fact that those gadgets are oftentimes the same mechanics that we already are using- like gaining Advantage- just in a new way.)īut for those people for whom the fluff matters most of all. Most subclasses have like what, four levels of "stuff"- two of which don't occur until the teens in level which means many tables will never use them- and so overall you're only getting a couple new gadgets to play with. ![]() subclasses and subraces offer not much difference. Depends I suppose on what matters to you.įor those players that care for very little except game mechanics.
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